Video Game Description: The Second World War began with the invasion of Poland by German forces on 1 September 1939. It is represented in this strategy game, a fully-fledged turn-based wargame.
Genre: Strategy, Turn-Based
Publisher: Avalon Digital
Developer: Strategy Game Studio
Rating: N/A
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GAME EDITIONS (Purchasing Links)
JUMP BACK TO TOPGAME FEATURES
JUMP BACK TO TOP- One of the aims of SGS Fall Weiss is to help players understand how the conflict unfolded, as in an interactive history book. It gives you the chance to manoeuvre the units that clashed in Poland in September and up to October 1939, including the Slovakian and Soviet invasions (with units from the countries concerned). The player has at his disposal armoured, motorised, cavalry, infantry and artillery units, as well as armoured trains and river flotillas for the Poles. The respective air forces are also present.
- To ensure rapid success while limiting losses, the attacking player must make balanced use of air support, armoured units, artillery and regular infantry, taking into account the effects of the terrain (woods, forests, rivers, etc.). He also has to deal with the cards in his hand, which simulate perfectly successful tactical or operational actions or events with a strategic dimension: from the bonuses brought about by the increasing use of Pervitin within German units to the increase in Polish replacements induced by popular support.
- The objectives are simple. The invaders had to conquer strategic objectives, starting with Warsaw and Lvov. As long as these two cities held, Poland would not surrender. The defender must inflict as many losses as possible on the attacker and hold out as long as possible, making the most of the terrain and meticulously managing reinforcements and replacements (to replenish depleted units). The longer the German player loses time and suffers losses, the more difficult it could be to launch a subsequent offensive to the west (which no-one had yet imagined at the time) on the date that history will remember (10 May 1940)...
- Furthermore, by holding out for a long time and depending on events and the cards played, an Allied offensive in the West against less solid German troops (the best units being committed against Poland) could well occur, causing an automatic German defeat. The Axis forces are powerful, but they have to move very quickly (not to mention the fact that, as time passes, the Polish player will be able to set up more and more defensive positions). Historically, the great Allied offensive of 1940 that was promised to Poland a fortnight after a possible invasion never took place. But let's imagine for a moment that the German forces were in great difficulty in Poland, with an accumulation of events unfavourable to Berlin... Bad weather could also appear, favouring the defenders.
- The Soviet invasion will add to the initial shock caused by the Germans. The Polish player is faced with an additional choice: anticipate this invasion and leave relatively large numbers of troops in the east. Or, on the contrary, clear the eastern border to reconstitute the units destroyed by the German invasion.
- Fall Weiss contains a main campaign that covers the entire conflict. The simple rules of classic SGS apply, densified by those developed by the designer of SGS NATO's Nightmare. SGS Fall Weiss is not as complicated as SGS NATO's Nightmare, but the rules specific to this game (and to the series of German campaigns from 1940-1941) make them innovative games based on a tried and tested system.
- This campaign is really two games in one. At the start of the game, the players (player against player in pbem or player against AI) are offered a historical variant and an alternative variant.
- The historical variant removes many options or events that did not take place (such as an early Polish mobilisation that was not cancelled at the end of September), allowing for a game experience that does not include the major milestones of this conflict. There are, however, elements of uncertainty to ensure that the game can be played again and again. The arrival of numerous reinforcements is not strict (they can arrive in a given period around a fixed date).
SYSTEM REQUIREMENTS (PC)
JUMP BACK TO TOP-
Minimum:
- OS: Windows 7/8/10+
- Processor: 2.5 GHz Intel Dual Core
- Memory: 4 GB RAM
- Graphics: 512 MB NVIDIA GeForce 9600 or equivalent
- DirectX: Version 9.0
- Storage: 2 GB available space
- Sound Card: DirectX Compatible
- OS: Windows 7 (SP1+) or higher
- Processor: 2.5 GHz Intel Dual Core
- Memory: 8 GB RAM
- Graphics: 1024 MB DirectX 11 compatible
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: DirectX 11+ Compatible
Recommended:
TRAILERS AND VIDEOS
JUMP BACK TO TOPSCREENSHOTS
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